AI Insights · Timothy · April 2024
Top 5 Bubble Shooter Games on iOS in Latin America: Q1 2024
Discover the performance trends of the top 5 Bubble Shooter games on iOS in Latin America during Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Bubble Shooter games on iOS in Latin America demonstrated varied performance metrics. From weekly downloads to active users and revenue, here's a detailed look at how each game fared.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. experienced fluctuations in weekly revenue, peaking at approximately $5K in early January and averaging around $2K to $4K for the rest of the quarter. Weekly downloads saw a gradual decline, starting from 4.3K in the first week of January and dropping to around 2.6K by the end of March. Active users also showed a downward trend, beginning at 19K and ending at 16.7K.
Bubble Witch 3 Saga from King had consistent weekly revenue, averaging between $1.9K and $2.7K throughout the quarter. Downloads, however, decreased steadily from 1.6K in the first week of January to just 340 by the last week of March. Active users followed a similar trend, starting at 21.7K and reducing to 14.6K by quarter's end.
Bubble Shooter - Panda Pop! by Jam City, Inc. maintained relatively stable weekly revenue, ranging from $1.7K to $2.3K. Weekly downloads were minimal, with a peak of 80 in the first week of January and declining to 30 by the end of March. Active users dropped from 195 at the start of the quarter to 98 by the end.
Marble Master by Teewee Games showed significant weekly downloads, peaking at 10.7K in early January and maintaining a range between 3K and 9.5K for the rest of the quarter. Revenue fluctuated between $1.5K and $2.2K weekly. Active users were robust, starting at 78.5K and ending at 82.9K, with some fluctuations in between.
Bubble Witch 2 Saga by King had modest weekly revenue, averaging around $1K to $1.4K. Downloads were on a decline, starting at 1.3K in early January and dropping to 433 by the end of March. Active users also decreased from 4.6K at the start of the quarter to 3.1K by the end.
These insights are based on data from Sensor Tower. For a deeper dive into the performance of these games and more, visit Sensor Tower's website.